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DC poleHodnotaJazyk
dc.contributor.authorSchiffner, Daniel
dc.contributor.authorRitter, Marcel
dc.contributor.authorBenger, Werner
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-10T13:17:44Z
dc.date.available2014-02-10T13:17:44Z
dc.date.issued2013
dc.identifier.citationWSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 21-28.en
dc.identifier.isbn978-80-86943-75-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Communications-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10643
dc.description.abstractDisplaying large point clouds of mainly planar point distributions yet comes with large restrictions regarding the surface normal and surface reconstruction. Point data needs to be clustered or traversed to extract a local neighborhood which is necessary to retrieve surface information. We propose using the rendering pipeline to circumvent a pre-computation of the neighborhood in world space to perform a fast approximation of the surface in screen space. We present and compare three different methods for surface reconstruction within a post-process. These methods range from simple approximations to the definition of a tensor surface. All these methods are designed to run at interactive frame-rates. We also present a correction method to increase reconstruction quality, while preserving interactive frame-rates. Our results indicate, that the on-the-fly computation of surface normals is not a limiting factor on modern GPUs. As the surface information is generated during the post-process, only the target display size is the limiting factor. The performance is independent of the point cloud’s size.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectnormálová aproximacecs
dc.subjectbodové mrakycs
dc.subjectgrafické procesorycs
dc.titleFast Normal Approximation of Point Clouds in Screen Spaceen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednormal approximationen
dc.subject.translatedpoint cloudsen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Communication Papers Proceedings

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