Název: Interactive BRDF estimation for mixed-reality applications
Autoři: Knecht, Martin
Tanzmeister, Georg
Traxler, Christoph
Wimmer, Michael
Citace zdrojového dokumentu: Journal of WSCG. 2012, vol. 20, no. 1, p. 47-56.
Datum vydání: 2012
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: článek
article
URI: http://wscg.zcu.cz/WSCG2012/!_2012-Journal-Full-1.pdf
http://hdl.handle.net/11025/1064
ISSN: 1213-6972 (hardcopy)
1213–6980 (CD-ROM)
1213–6964 (on-line)
Klíčová slova: BRDF odhad;rekonstrukce obrazu;rozšířená realita
Klíčová slova v dalším jazyce: BRDF estimation;image reconstruction;augmented reality
Abstrakt: Recent methods in augmented reality allow simulating mutual light interactions between real and virtual objects. These methods are able to embed virtual objects in a more sophisticated way than previous methods. However, their main drawback is that they need a virtual representation of the real scene to be augmented in the form of geometry and material properties. In the past, this representation had to be modeled in advance, which is very time consuming and only allows for static scenes. We propose a method that reconstructs the surrounding environment and estimates its Bidirectional Reflectance Distribution Function (BRDF) properties at runtime without any preprocessing. By using the Microsoft Kinect sensor and an optimized hybrid CPU & GPU-based BRDF estimation method, we are able to achieve interactive frame rates. The proposed method was integrated into a differential instant radiosity rendering system to demonstrate its feasibility.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:Number 1 (2012)

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