Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorHaringer, Matthias-
dc.contributor.authorBeckhaus, Steffi-
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-24T11:51:07Z-
dc.date.available2014-03-24T11:51:07Z-
dc.date.issued2010-
dc.identifier.citationWSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 49-56.en
dc.identifier.isbn978-80-86943-88-6-
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_FULL-proceedings.pdf-
dc.identifier.urihttp://hdl.handle.net/11025/10855-
dc.description.abstractWe introduce a high level interface capable of instantly adding and manipulating a multitude of visual effects for any object or area in VE scenes. This enables a controlling person or an automated system to react to the in scene situation and the user’s actions by dynamically changing the scene’s appearance. Such a high-level scene and effect access is also a powerful tool for story telling engines and scene authors to support the intended plot or impact. To achieve this smoothly and effectively, our interface allows fading of effects to generate soft effect transitions and grouped effects for controlling complex effect combinations in a simple way. We also describe our fully functional implementation and the changes necessary to realize our concept in a scene graph based VR-system. We further introduce a simple script interface to add new effects to the available effect pool. We present, but are not limited to, three visual effect types: shader effects, post-processing effects, and OpenGl based effects. Our implementation supports multi-pipe displays, multi-pass rendering, and an arbitrarily deep per-object post-processing effect graph.en
dc.format8 s.cs
dc.language.isoencs
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2010: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectdynamické vizuální efektycs
dc.subjectpost-zpracovánícs
dc.subjectshaderycs
dc.subjectvirtuální prostředícs
dc.titleDynamic Visual Effects for Virtual Environmentsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translateddynamic visual effectsen
dc.subject.translatedpost-processingen
dc.subject.translatedshadersen
dc.subject.translatedvirtual environmentsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObject
dc.type.driverinfo:eu-repo/semantics/publishedVersion
Vyskytuje se v kolekcích:WSCG 2010: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Haringer.pdfPlný text989,43 kBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/10855

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.