Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Ripolles, Oscar | |
dc.contributor.author | Gumbau, Jesus | |
dc.contributor.author | Chover, Miguel | |
dc.contributor.author | Ramos, Francisco | |
dc.contributor.author | Puig-Centelles, Anna | |
dc.contributor.editor | Chen, Min | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-03-26T12:16:57Z | |
dc.date.available | 2014-03-26T12:16:57Z | |
dc.date.issued | 2009 | |
dc.identifier.citation | WSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 121-126. | en |
dc.identifier.isbn | 978-80-86943-93-0 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/10897 | |
dc.description.abstract | For more than a decade, researchers working on level-of-detail techniques have oriented their efforts toward developing better frameworks and adapting their solutions to new hardware. Nevertheless, we believe there is still a gap for efficient yet simple multiresolution models that fully exploit the potential of current GPUs. In this paper we present a level-of-detail framework based on moving the extraction process from updating indices to updating vertices. This feature enables us to perform culling and geomorphing on a vertex basis. Furthermore, it simplifies the update of indices to eliminate degenerate information. The model is capable of offering both uniform and variable resolution and to achieve the latter, a silhouette-based criterion has been included. Finally, we would like to highlight that the model is completely integrated in the GPU and no CPU/GPU communication is necessary once all the information is correctly loaded in hardware memory. | en |
dc.format | 6 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2009: Full Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | en |
dc.subject | modelování multirozlišení | cs |
dc.subject | modelování založené na pohledu | cs |
dc.subject | míra detailu | cs |
dc.subject | grafické procesory | cs |
dc.title | View-Dependent Multiresolution Modeling on the GPU | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | multiresolution modelling | en |
dc.subject.translated | view-dependent modelling | en |
dc.subject.translated | level of detail | en |
dc.subject.translated | graphic processing units | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2009: Full Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Ripolles.pdf | Plný text | 1,22 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/10897
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.