Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorRipolles, Oscar
dc.contributor.authorGumbau, Jesus
dc.contributor.authorChover, Miguel
dc.contributor.authorRamos, Francisco
dc.contributor.authorPuig-Centelles, Anna
dc.contributor.editorChen, Min
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-26T12:16:57Z
dc.date.available2014-03-26T12:16:57Z
dc.date.issued2009
dc.identifier.citationWSCG '2009: Full Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia Plzen, Czech Republic, February 2 - 5, 2009, p. 121-126.en
dc.identifier.isbn978-80-86943-93-0
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Full_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/10897
dc.description.abstractFor more than a decade, researchers working on level-of-detail techniques have oriented their efforts toward developing better frameworks and adapting their solutions to new hardware. Nevertheless, we believe there is still a gap for efficient yet simple multiresolution models that fully exploit the potential of current GPUs. In this paper we present a level-of-detail framework based on moving the extraction process from updating indices to updating vertices. This feature enables us to perform culling and geomorphing on a vertex basis. Furthermore, it simplifies the update of indices to eliminate degenerate information. The model is capable of offering both uniform and variable resolution and to achieve the latter, a silhouette-based criterion has been included. Finally, we would like to highlight that the model is completely integrated in the GPU and no CPU/GPU communication is necessary once all the information is correctly loaded in hardware memory.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectmodelování multirozlišenícs
dc.subjectmodelování založené na pohleducs
dc.subjectmíra detailucs
dc.subjectgrafické procesorycs
dc.titleView-Dependent Multiresolution Modeling on the GPUen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmultiresolution modellingen
dc.subject.translatedview-dependent modellingen
dc.subject.translatedlevel of detailen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2009: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Ripolles.pdfPlný text1,22 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/10897

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.