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DC poleHodnotaJazyk
dc.contributor.authorLevet, Florian
dc.contributor.authorHadim, Julien
dc.contributor.authorReuter, Patrick
dc.contributor.authorSchlick, Christophe
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-04T10:12:47Z
dc.date.available2014-04-04T10:12:47Z
dc.date.issued2005
dc.identifier.citationWSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 109-116.en
dc.identifier.isbn80-903100-7-9
dc.identifier.urihttp://wscg.zcu.cz/wscg2005/Papers_2005/Full/!WSCG2005_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10959
dc.description.abstractIn this paper, we propose a solution to adapt the differential point rendering technique developed by Kalaiah and Varshney to implicit surfaces. Differential point rendering was initially designed for parametric surfaces as a twostage sampling process that strongly relies on an adjacency relationship for the samples, which does not naturally exist for implicit surfaces. This fact made it particularly challenging to adapt the technique to implicit surfaces. To overcome this difficulty, we extended the particle sampling technique developed by Witkin and Heckbert in order to locally account for the principal directions of curvatures of the implicit surface. The final result of our process is a curvature driven anisotropic sampling where each sample ”rules” a rectangular or elliptical surrounding domain and is oriented according to the directions of maximal and minimal curvatures. As in the differential point rendering technique, these samples can then be efficiently rendered using a specific shader on a programmable GPU.en
dc.format8 s., 1 videocs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesWSCG '2005: Full Papersen
dc.rights© UNION Agencyen
dc.subjectgrafické procesorycs
dc.subjectimplicitní plochycs
dc.subjectdiferenciální geometriecs
dc.subjectvykreslovánícs
dc.titleAnisotropic Sampling for Differential Point Rendering of Implicit Surfacesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedimplicit surfacesen
dc.subject.translateddifferential geometryen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG '2005: Full Papers

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