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dc.contributor.authorHasic, Jasminka
dc.contributor.authorChalmers, Alan
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-11T09:03:12Z-
dc.date.available2014-04-11T09:03:12Z-
dc.date.issued2007
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 303-308.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11024
dc.description.abstractThe Human Visual System (HVS) is a key part of the rendering pipeline. The human eye is only capable of sensing image detail in a 2 foveal region, relying on rapid eye movements, or saccades, to jump between points of interest. These points of interest are prioritised based on the saliency of the objects in the scene or the task the user is performing. These ”glimpses” of a scene are then assembled by the HVS into a coherent, but inevitably imperfect, visual perception of the environment. In this process, much detail, which the HVS deems unimportant, may literally go unnoticed. In this paper we use knowledge of the HVS to influence what our attention is attracted to in computer graphics imagery, and thus what we actually perceive in those images. We influence the affinity of subjects towards an object based on the complexity of the context that object is put into. The images are rendered using the Radiance lighting simulation system. In this way, we are able to significantly influence users’ preferences in an e-commerce application. Detailed psychophysical studies are used to validate our approach.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectvizuální vnímánícs
dc.subjectvirtuální prostředícs
dc.subjecte-commercecs
dc.titleVisual Attention for Significantly Influencing the Perception of Virtual Environmentsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvisual perceptionen
dc.subject.translatedvirtual environmentsen
dc.subject.translatede-commerceen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG '2007: Full Papers Proceedings

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