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dc.contributor.authorHeymann, S.
dc.contributor.authorMüller, K.
dc.contributor.authorSmolic, A.
dc.contributor.authorFröhlich, B.
dc.contributor.authorWiegand, T.
dc.contributor.editorRossignac, Jarek
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-11T09:31:53Z
dc.date.available2014-04-11T09:31:53Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Full Papers Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia Plzen Czech Republic, January 29 – February 1, 2007, p. 317-322.en
dc.identifier.isbn978-80-86943-98-5
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/full/!WSCG2007_Full_Proceedings_Final-1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11026
dc.description.abstractWith the addition of free programmable components to modern graphics hardware, graphics processing units (GPUs) become increasingly interesting for general purpose computations, especially due to utilizing parallel buffer processing. In this paper we present methods and techniques that take advantage of modern graphics hardware for real-time tracking and recognition of feature-points. The focus lies on the generation of feature vectors from input images in the various stages. For the generation of feature-vectors the Scale Invariant Feature Transform (SIFT) method [Low04a] is used due to its high stability against rotation, scale and lighting condition changes of the processed images. We present results of the various stages for feature vector generation of our GPU implementation and compare it to the CPU version of the SIFT algorithm. The approach works well on Geforce6 series graphics board and above and takes advantage of new hardware features, e.g. dynamic branching and multiple render targets (MRT) in the fragment processor [KF05]. With the presented methods feature-tracking with real time frame rates can be achieved on the GPU and meanwhile the CPU can be used for other tasks.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2007: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectgrafické procesorycs
dc.subjectSIFTcs
dc.subjectextrakce znakůcs
dc.subjecttrasovánícs
dc.titleSIFT Implementation and Optimization for General-Purpose GPUen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processingen
dc.subject.translatedSIFTen
dc.subject.translatedfeature extractionen
dc.subject.translatedtrackingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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