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DC poleHodnotaJazyk
dc.contributor.authorKnuth, Martin
dc.contributor.authorKohlhammer, Jörn
dc.contributor.editorMin, Chen
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-22T07:54:32Z
dc.date.available2014-04-22T07:54:32Z
dc.date.issued2009
dc.identifier.citationWSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 1-8.en
dc.identifier.isbn978-80-86943-94-7
dc.identifier.urihttp://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
dc.identifier.urihttp://hdl.handle.net/11025/11076
dc.description.abstractIn this paper we present a hybrid technique for illuminating a dynamic scene with self shadowing. Our goal is to perform the necessary calculations with real-time or interactive frame rates. The main idea is to split up the self shadowing process into a global and a local part. This separation allows us to choose combinations of completely independent algorithmic approaches. The global part calculates the self shadowing information of the entire scene. Since it has to process the whole scene, it has a high computational cost; however, a coarse approximation can be created in a short time. In contrast the process for the local part deals with fine details, which have local impact on the scene. It only processes a relevant subset of the scene. Finally we present results based on an implementation using a GPU based self shadowing approximation combined with screen space ambient occlusion for solving the local parten
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2009: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectstínové algoritmycs
dc.subjectprogramování grafických procesorůcs
dc.subjectambientní okluzecs
dc.titleA Hybrid Ambient Occlusion Technique for Dynamic Scenesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedshadow algorithmsen
dc.subject.translatedgraphic processing units programmingen
dc.subject.translatedambient occlusionen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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