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dc.contributor.authorNakamura, Norihiro
dc.contributor.authorInoue, Yusuke
dc.contributor.authorTeshima, Yuji
dc.contributor.authorNishio, Koji
dc.contributor.authorKobori, Ken-ich
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-06T11:18:50Z
dc.date.available2014-05-06T11:18:50Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 15-22.en
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11159
dc.description.abstractThe boundary representation model and spatial partitioning model have been used in the computer graphics (CG) field. Each model has different advantages and disadvantages. Thus, if a user can mutually transform each model, the user can utilize the advantages of both. However, it is necessary to decide whether each voxel is inside or outside a shape when the user transforms the boundary representation model into the voxel model, and the processing load is large. In this paper, we propose a fast method to transform the boundary representation model into the voxel model by using the Graphics Processing Unit (GPU); our method can decide the condition inside a shape. Furthermore, we propose an extended method that improves the accuracy of the voxel model generated.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectgrafické procesorycs
dc.subjectmetoda generovánícs
dc.subjectmodel reprezentování pomocí hranicecs
dc.subjectvoxelový modelcs
dc.titleA Study on Generation Method from Boundary Representation Model to Binary Voxel Model by Using GPUen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedgeneration methoden
dc.subject.translatedboundary representation modelen
dc.subject.translatedvoxel modelen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2007: Short Communications Proceedings

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