Title: Physically Realistic Interface for a user inside VR
Authors: Hashimoto, Masahide
Miyamoto, Kenji
Citation: WSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 169-176.
Issue Date: 2007
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_2.zip
ISBN: 978-80-86943-02-2
Keywords: virtuální realita;tělesná interakce;interaktivní animace
Keywords in different language: virtual reality;bodily interaction;interactive animation
Abstract: Interaction between a user inside a virtual space and virtual objects is described. Incorporating a user's live image into a virtual space enables him/her to exist in the same place as objects and to interact with them. There are, however, the lack of guideline to design interaction style makes users confused about how to use it. This article proposes a common implementation framework that forces the interaction to be physically realistic. As a result, the look & feel of interaction becomes uniform. In a ball game application and virtual electronic controllers made by this framework, a user manipulated/played in the same way as those in the real world. This framework could provide novice-friendly or hands-free interface ubiquitous around public or daily places.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2007: Short Communications Proceedings

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11176

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