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dc.contributor.authorHashimoto, Masahide
dc.contributor.authorMiyamoto, Kenji
dc.contributor.editorSkala, Václav
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 169-176.en
dc.description.abstractInteraction between a user inside a virtual space and virtual objects is described. Incorporating a user's live image into a virtual space enables him/her to exist in the same place as objects and to interact with them. There are, however, the lack of guideline to design interaction style makes users confused about how to use it. This article proposes a common implementation framework that forces the interaction to be physically realistic. As a result, the look & feel of interaction becomes uniform. In a ball game application and virtual electronic controllers made by this framework, a user manipulated/played in the same way as those in the real world. This framework could provide novice-friendly or hands-free interface ubiquitous around public or daily places.en
dc.format8 s., 1 prezentace, 1 videocs
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální realitacs
dc.subjecttělesná interakcecs
dc.subjectinteraktivní animacecs
dc.titlePhysically Realistic Interface for a user inside VRen
dc.typekonferenční příspěvekcs
dc.subject.translatedvirtual realityen
dc.subject.translatedbodily interactionen
dc.subject.translatedinteractive animationen
Appears in Collections:WSCG '2007: Short Communications Proceedings

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Hashimoto_prezentace.pptPrezentace2,42 MBMicrosoft PowerpointView/Open
Hashimoto_video.wmvVideo1,11 MBWindows Media VideoView/Open

Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11176

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