Title: Quantitavely Comparing Virtual and Real Draping of Clothes
Authors: Bottino, A.
Laurentini, A.
Scalabrin, S.
Citation: WSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 63-70.
Issue Date: 2001
Publisher: University of West Bohemia
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2001/Papers_2001/R159.pdf
http://hdl.handle.net/11025/11252
ISBN: 80-7082-713-0
ISSN: 1213-6972
Keywords: počítačová grafika;algoritmus virtuálního řasení;Kawabatovy testy;kvantitativní srovnání
Keywords in different language: computer graphics;virtual draping algorithms;Kawabata tests;quantitative comparison
Abstract: Several cloth modeling techniques have been proposed. Their main purpose is the realistic simulation of the garments of virtual actors for entertainment and advertising. In these areas, the main concern is to construct fast algorithms, able to produce impressive and qualitatively satisfactory draping of clothes. Other applications, as designing, manufacturing and selling real garments, call for a virtual draping which not only satisfies the human eye, but also closely mimics the real physical draping of clothes. From this viewpoint we will discuss some modeling techniques, and present some result concerning the quantitative comparison between the draping of real clothes and their virtual counterpart.
Rights: © University of West Bohemia
Appears in Collections:WSCG '2001: Conference proceedings

Files in This Item:
File Description SizeFormat 
Bottino.pdfPlný text868,9 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11252

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.