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DC poleHodnotaJazyk
dc.contributor.authorSanna, A.
dc.contributor.authorMontrucchio, B.
dc.contributor.authorMontuschi, P.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-29T11:18:02Z
dc.date.available2014-05-29T11:18:02Z
dc.date.issued2001
dc.identifier.citationWSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 138-145.en
dc.identifier.isbn80-7082-713-0
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2001/Papers_2001/R246.ps.gz
dc.identifier.urihttp://hdl.handle.net/11025/11262
dc.description.abstractVisualization of vector data produced from application areas such as computational fluid dynamics (CFD), environmental sciences, and material engineering is a chal-lenging task. Texture-based methods reveal to be effective, versatile, and suitable for a large spectrum of applications since they allow to obtain high resolution output textures where direction, orientation, and magnitude of the flow can be displayed. In this paper we present a new method called B2LIC, which allows both to char-acterize and visualize interesting structures in the flow and to map two additional scalar values in output textures by bumps, depressions, and shadows, leaving colors for further information mapping. B2LIC is the natural and direct evolution and the improvement of the BUG (Bumped LIC) algorithm, which is able to map just one scalar value by the bump mapping technique. Some examples show how the proposed method can effectively allow to map two additional scalar values such as: temperature, vorticity, pressure, and so on, adding new and additional representa-tion capabilities to dense texture-based visualization methodologies.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversity of West Bohemiaen
dc.relation.ispartofseriesWSCG '2001: Conference proceedingsen
dc.rights© University of West Bohemiaen
dc.subjectvědecká vizualizacecs
dc.subjectvícerozměrné vizualizační technikycs
dc.subjectmetoda založená na texturáchcs
dc.titleB2LIC: An Algorithm for Mapping Two Scalar Values on Texture-Based Representations of Vector Fieldsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedscientific visualizationen
dc.subject.translatedmultivariate visualization techniquesen
dc.subject.translatedtexture-based methoden
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2001: Conference proceedings

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