Title: Fast and Robust Tessellation-Based Silhouette Shadows
Authors: Milet, Tomáš
Kobrtek, Jozef
Zemčík, Pavel
Pečiva, Jan
Citation: WSCG 2014: Poster Papers Proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 33-38.
Issue Date: 2014
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2014/!!_2014-Posters-Proceedings.pdf
http://hdl.handle.net/11025/11946
ISBN: 978-80-86943-72-5
Keywords: stíny;siluety;teselační shadery;výpočet objemu stínu
Keywords in different language: shadows;silhouettes;tessellation shaders;shadow volume computation
Abstract: This paper presents a new simple, fast and robust approach in computation of per-sample precise shadows. The method uses tessellation shaders for computation of silhouettes on arbitrary triangle soup. We were able to reach robustness by our previously published algorithm using deterministic shadow volume computation. We also propose a new simplification of the silhouette computation by introducing reference edge testing. Our new method was compared with other methods and evaluated on multiple hardware platforms and different scenes, providing better performance than current state-of-the art algorithms. Finally, conclusions are drawn and the future work is outlined.
Rights: © Václav Skala - Union Agency
Appears in Collections:WSCG 2014: Poster Papers Proceedings

Files in This Item:
File Description SizeFormat 
Milet.pdfPlný text365,31 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11946

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.