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dc.contributor.authorSeiler, Martin
dc.contributor.authorSpillmann, Jonas
dc.contributor.authorHarders, Matthias
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-18T12:11:23Z
dc.date.available2013-02-18T12:11:23Z
dc.date.issued2010
dc.identifier.citationJournal of WSCG. 2010, vol. 18, no. 1-3, p. 89-96.en
dc.identifier.isbn978-80-86943-89-3
dc.identifier.issn1213–6972 (hardcover)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_J_WSCG-2010_1-3.pdf
dc.identifier.urihttp://hdl.handle.net/11025/1267
dc.description.abstractWe propose an approach for the interactive simulation of deformable bodies. The key ingredient is a threefold representation of the body. The deformation and dynamic evolution of the body is governed by a cubic background mesh. The mesh is hierarchically stored in an octree-structure, allowing for a fully local adaptive refinement during the simulation. To handle collisions, we employ a tetrahedral mesh, allowing for an efficient collision detection and response. We then show a physicallyplausible way to transfer the contact displacements onto the simulation mesh. A high-resolution surface is embedded into the tetrahedral mesh and only employed for the visualization. We show that by employing the adaptive threefold representation, we can significantly improve the fidelity and efficiency of the simulation. Further, we underline the wide applicability of our method by showing both interactive and off-line animations.en
dc.format8 s.
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectfyzikálně založené animacecs
dc.subjectdeformovatelné modelycs
dc.subjectkonečné prvkycs
dc.titleA threefold representation for the adaptive simulation of embedded deformable objects in contacten
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedphysically-based animationen
dc.subject.translateddeformable modelsen
dc.subject.translatedfinite elementsen
dc.type.statusPeer-revieweden
Appears in Collections:Number 1-3 (2010)

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