Number 1-3 (2006) Domovská stránka kolekce Zobrazit statistiky

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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 1 až 18 z 18
Yaguchi, Satoshi , Saito, Hideo
Improving quality of free-viewpoint image by mesh based 3D shape deformation

Wögerbauer, M. , Fuhrmann, A. L.
Wheelie-using a scroll-wheel pen in complex virtual environment applications

Walton, S. J. , Jones, M. W.
Volume wires: a framework for empirical non-linear deformation of volumetric datasets

Venceslas, Biri , Didier, Argués , Sylvain, Michelin
Real time rendering of atmospheric scattering and volumetric shadows

Soteris, Stylianou , Yiorgos, Chrysanthou
Crowd self-organization, streaming and short path smoothing

Sondershaus, Ralf , Straßer, Wolfgang
View-dependent tetrahedral meshing and rendering using arbitrary segments

Schneider, Jens , Westermann, Rüdiger
GPU-friendly high-quality terrain rendering

Ruijters, Daniel , Vilanova, Anna
Optimizing GPU Volume Rendering

Ropinski, Timo , Steinicke, Frank , Hinrichs, Klaus
Visual exploration of seismic volume datasets

Raabe, Andreas , Hochgürtel, Stefan , Anlauf, Joachim K. , Zachmann, Gabriel
Hardware-accelerated collision detection using bounded-error fixed-point arithmetic

Nozick, Vincent , Michelin, Silvain , Arquès, Didier
Real-time plane-sweep with local strategy

Novotný, Matěj , Hauser, Helwig
Similarity brushing for exploring multidimensional relations

Méndez-Feliu, Álex , Sbert, Mateu , Szirmay-Kalos, László
Reusing frames in camera animation

Hildebrand, Kristian , Magnor, Marcus , Fröhlich, Bernd
3D reconstruction and visualization of spiral galaxies

Guthe, Michael , Balázs, Ákos , Klein, Reinhard
GPU-based appearance preserving trimmed NURBS rendering

Bendels, Gerhard H. , Schnabel, Ruwen , Klein, Rheinhard
Detecting holes in point set surfaces

Banisch, Sven , Wüthrich, Charles A.
Making grass and fur move


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Záznamy kolekce (řazeno podle Datum zaslání v sestupně pořadí): 1 až 18 z 18