Title: Direct volume rendering of unstructured grids in a PC based VR environment
Authors: Benölken, Paul
Graf, Holger
Citation: Journal of WSCG. 2005, vol. 13, no. 1, p. 25-32.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf
http://hdl.handle.net/11025/1443
ISSN: 1213–6964 (online)
1213–6980 (CD-ROM)
1213–6972 (hardcover)
Keywords: přímé objemové vykreslování;nestrukturované mřížky;geometrická komprese;virtuální realita
Keywords in different language: direct volume rendering;unstructured grids;geometry compression;virtual reality
Abstract: In this paper we present our solution for fast, direct volume rendering of unstructured grids on standard PC workstations. We describe our modification of the incremental slicing approach for achieving high performance as well as the application of geometry-compression methods for minimizing the memory requirements. Furthermore, we show our implementation for the interactive modification of transfer functions (classification) in a virtual reality environment by using 3D interaction widgets. Finally we present and discuss the results, we achieved with our application in a VR environment.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 13, Number 1-3 (2005)

Files in This Item:
File Description SizeFormat 
Benölken.pdfPlný text459,65 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1443

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.