Title: | Interactive reconstruction of 3-D objects from silhouettes |
Authors: | Botino, A. Cavallero, L. Laurentini, A. |
Citation: | Journal of WSCG. 2001, vol. 9, no. 1-3. |
Issue Date: | 2001 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://hdl.handle.net/11025/15759 http://wscg.zcu.cz/wscg2001/WSCG2001_Program.htm |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | počítačové vidění;tvar ze siluety;průsečík objemu;interaktivní algoritmus |
Keywords in different language: | computer vision;shape from silhouette;volume intersection;interactive algorithms |
Abstract in different language: | Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with this approach is that, if no a priori information about the 3-D shape is available, we do not know neither the accuracy of the reconstruction, nor where it is better to locate new viewpoints for improving the accuracy. We present and demonstrate a new general approach to interactive, object-specific shape-from-silhouette algorithms. The approach holds for completely unknown shapes. It is based on a necessary condition for the reconstruction to have been performed with the best possible accuracy. From this condition, we derive: 1) a quantitative measure of reconstruction accuracy; 2) rules for finding new viewpoints, if the accuracy is not satisfactory. The algorithm has been implemented for polyhedra, and demonstrated in a virtual environment. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 9, number 1-3 (2001) |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/15759
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