Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Botino, A. | |
dc.contributor.author | Cavallero, L. | |
dc.contributor.author | Laurentini, A. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-09-18T12:36:38Z | |
dc.date.available | 2015-09-18T12:36:38Z | |
dc.date.issued | 2001 | |
dc.identifier.citation | Journal of WSCG. 2001, vol. 9, no. 1-3. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (online) | |
dc.identifier.uri | http://hdl.handle.net/11025/15759 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2001/WSCG2001_Program.htm | |
dc.format | 7 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | počítačové vidění | cs |
dc.subject | tvar ze siluety | cs |
dc.subject | průsečík objemu | cs |
dc.subject | interaktivní algoritmus | cs |
dc.title | Interactive reconstruction of 3-D objects from silhouettes | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Many techniques for reconstructing 3-D shapes from 2-D images use silhouette data. A problem with this approach is that, if no a priori information about the 3-D shape is available, we do not know neither the accuracy of the reconstruction, nor where it is better to locate new viewpoints for improving the accuracy. We present and demonstrate a new general approach to interactive, object-specific shape-from-silhouette algorithms. The approach holds for completely unknown shapes. It is based on a necessary condition for the reconstruction to have been performed with the best possible accuracy. From this condition, we derive: 1) a quantitative measure of reconstruction accuracy; 2) rules for finding new viewpoints, if the accuracy is not satisfactory. The algorithm has been implemented for polyhedra, and demonstrated in a virtual environment. | en |
dc.subject.translated | computer vision | en |
dc.subject.translated | shape from silhouette | en |
dc.subject.translated | volume intersection | en |
dc.subject.translated | interactive algorithms | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 9, number 1-3 (2001) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
R135.pdf | Plný text | 829,09 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/15759
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