|Title:||Establishing a 3D human gait and knee model|
Chen, Jim X.
|Citation:||Journal of WSCG. 1998, vol. 6, no. 1-3, p. 541-546.|
|Publisher:||Václav Skala - UNION Agency|
|Keywords:||počítačová grafika;simulace;lidský model;chůze;kolenní kloub|
|Keywords in different language:||computer graphics;simulation;human model;gait;knee joint|
|Abstract in different language:||This paper presents a system interactively simulating the human gait cycle and knee joint. The goal of the system is to help understanding and analyzing the knee behavior during gait cycle. We establish a model of the lower half of the human body. The model can simulate human gait with quite high realism. Moreover, users can manipulate the model to demostrate various normal or abnormal gait behavior. A 3D knee joint model is reconstructed from knee intersection images. This model gives highly realistic and more detailed simulation of the behavior of human femur and tibia during gait cycle. The model is physically-based as well as biomechanically-based.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||Volume 6, number 1-3 (1998)|
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