Full metadata record
DC FieldValueLanguage
dc.contributor.authorStarling, Michael
dc.contributor.authorAshdown, Neil
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-24T07:10:42Z
dc.date.available2015-09-24T07:10:42Z
dc.date.issued1997
dc.identifier.citationJournal of WSCG. 1997, vol. 5, no. 1-3, p. 373-377.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1997/wscg97.htm
dc.identifier.urihttp://hdl.handle.net/11025/15917
dc.format5 s.
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectimpresionistické technikycs
dc.subjectkrajinacs
dc.subjectlesnatý krajcs
dc.subjectpočítačová grafikacs
dc.titleImpressionistic techniques for rendering woodland scenesen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe authors have been working on the simulation of trees and in particular their representation in the landscape when massed as woodland or forest. The purpose of this work is to provide a representation of trees en masse that is more visually convincing when used in architectural and environmental compute aided design applications - architectural models, landscape design and evaluation, and historical reconstructions. Although our research was directed initially at producing a better compromise between realism and the economical use of polygons, we found that we were developing an impressionistic approach to modelling elements in the landscape which, if applied in other contexts, challenged the conventional approach of creating simulations from a literal translation of the geometry of the subject. The paper explains the process by which the software was delevoped, describes the interaction by which the user produces the scenes, and ends by proposing tools which would allow the user greater determination of those factors which create a more visually convincing simulation.en
dc.subject.translatedimpressionistic techniquesen
dc.subject.translatedlandscapeen
dc.subject.translatedwoodlanden
dc.subject.translatedcomputer graphicsen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 5, number 1-3 (1997)

Files in This Item:
File Description SizeFormat 
Starling_98.pdfPlný text1,75 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/15917

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.