Title: A unified framework for collision detection, avoidance, and response
Authors: Steele, Kevin L.
Egbert, Parris K.
Citation: Journal of WSCG. 1998, vol. 6, no. 1-3.
Issue Date: 1998
Publisher: Václav Skala - UNION Agency
Document type: článek
URI: http://wscg.zcu.cz/wscg1998/wscg98.htm
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: realistické animace;algoritmy;vektorová pole
Keywords in different language: realistic animation;algorithms;vector fields
Abstract in different language: Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of a simulation’s behavioral interaction. Two sample simulations are presented, and their implementation and performance is discussed.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 6, number 1-3 (1998)

Files in This Item:
File Description SizeFormat 
Steele_98.pdfPlný text100,72 kBAdobe PDFView/Open

Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/15941

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.