|Title:||A unified framework for collision detection, avoidance, and response|
|Authors:||Steele, Kevin L.|
Egbert, Parris K.
|Citation:||Journal of WSCG. 1998, vol. 6, no. 1-3.|
|Publisher:||Václav Skala - UNION Agency|
|Keywords:||realistické animace;algoritmy;vektorová pole|
|Keywords in different language:||realistic animation;algorithms;vector fields|
|Abstract in different language:||Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of a simulation’s behavioral interaction. Two sample simulations are presented, and their implementation and performance is discussed.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||Volume 6, number 1-3 (1998)|
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