Title: | A unified framework for collision detection, avoidance, and response |
Authors: | Steele, Kevin L. Egbert, Parris K. |
Citation: | Journal of WSCG. 1998, vol. 6, no. 1-3. |
Issue Date: | 1998 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg1998/wscg98.htm http://hdl.handle.net/11025/15941 |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | realistické animace;algoritmy;vektorová pole |
Keywords in different language: | realistic animation;algorithms;vector fields |
Abstract in different language: | Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of a simulation’s behavioral interaction. Two sample simulations are presented, and their implementation and performance is discussed. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 6, number 1-3 (1998) |
Files in This Item:
File | Description | Size | Format | |
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Steele_98.pdf | Plný text | 100,72 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/15941
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