Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Steele, Kevin L. | |
dc.contributor.author | Egbert, Parris K. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2015-09-24T12:23:39Z | |
dc.date.available | 2015-09-24T12:23:39Z | |
dc.date.issued | 1998 | |
dc.identifier.citation | Journal of WSCG. 1998, vol. 6, no. 1-3. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (online) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg1998/wscg98.htm | |
dc.identifier.uri | http://hdl.handle.net/11025/15941 | |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | realistické animace | cs |
dc.subject | algoritmy | cs |
dc.subject | vektorová pole | cs |
dc.title | A unified framework for collision detection, avoidance, and response | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.description.abstract-translated | Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of a simulation’s behavioral interaction. Two sample simulations are presented, and their implementation and performance is discussed. | en |
dc.subject.translated | realistic animation | en |
dc.subject.translated | algorithms | en |
dc.subject.translated | vector fields | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 6, number 1-3 (1998) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Steele_98.pdf | Plný text | 100,72 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/15941
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