Název: A unified framework for collision detection, avoidance, and response
Autoři: Steele, Kevin L.
Egbert, Parris K.
Citace zdrojového dokumentu: Journal of WSCG. 1998, vol. 6, no. 1-3.
Datum vydání: 1998
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: článek
article
URI: http://wscg.zcu.cz/wscg1998/wscg98.htm
http://hdl.handle.net/11025/15941
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Klíčová slova: realistické animace;algoritmy;vektorová pole
Klíčová slova v dalším jazyce: realistic animation;algorithms;vector fields
Abstrakt v dalším jazyce: Collision detection and collision avoidance algorithms are necessary for accurate and realistic animation, but are presently implemented separately and independently. This is a disadvantage when designing some simulations or animations which would otherwise benefit from the availability of both algorithms during run-time. We propose a unified algorithm incorporating both collision detection and collision avoidance simultaneously during an animation. Our algorithm benefits animations whose moving objects generally require collision-free movement, but under certain circumstances may collide with other objects within the scene. The algorithm utilizes vector fields as its basis, and we present a supporting algebra that facilitates the design of a simulation’s behavioral interaction. Two sample simulations are presented, and their implementation and performance is discussed.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:Volume 6, number 1-3 (1998)

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