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dc.contributor.authorFaisstnauer, Chris
dc.contributor.authorSchmalstieg, Dieter
dc.contributor.authorMazuryk, Tomasz
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-25T11:23:12Z
dc.date.available2015-09-25T11:23:12Z
dc.date.issued1996
dc.identifier.citationJournal of WSCG. 1996, vol. 4, no. 1-2.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1996/wscg96.htm#abs
dc.identifier.urihttp://hdl.handle.net/11025/15979
dc.format14 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální realitacs
dc.subjectvirtuální prostředícs
dc.subjectponořenícs
dc.subjectpřípadová studiecs
dc.titleConstructing a highly immersive virtual environment: a case studyen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedVirtual reality (VR) applications raise enormous interest inside and outside computer science. Unfortunately, VR systems are rather complex, involving many software and hardware modules being integrated. Theoretical papers are not always of much aid in the actual implementation of VR applications. We try to fill this gap with a case study on a simple example VR system, that is used to demonstrate the most important aspects of a VR implementation, including application design, implementation strategy, selection of hardware and software, rendering, tracking and display technology. Special attention is paid to practical issues that are usually only learned by experience, and on the discussion of devices and methods that are inexpensive and readily available.en
dc.subject.translatedvirtual realityen
dc.subject.translatedvirtual environmenten
dc.subject.translatedimmersionen
dc.subject.translatedcase studyen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 4, number 1-2 (1996)

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