Title: | Design of a graphics architecture bridging the gap between modeling and rendering |
Authors: | Fellner, Dieter |
Citation: | Journal of WSCG. 1996, vol. 4, no. 1-2, p. 420. |
Issue Date: | 1996 |
Publisher: | Václav Skala - UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg1996/wscg96.htm#abs http://hdl.handle.net/11025/15980 |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | grafický design;modelování;vykreslování |
Keywords in different language: | graphic design;modelling;rendering |
Abstract in different language: | 3D graphics had - and still has - not yet become a mainstream technology for everyday application and user interface development. The major reason being that software libraries available did not provide a programming model appropriate for widespread use by developers who are not necessarily experts in 3D graphics programming. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | Volume 4, number 1-2 (1996) |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Fellner_96.pdf | Plný text | 146,77 kB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/15980
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.