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dc.contributor.authorHabibi, Arash
dc.contributor.authorLuciani, Annie
dc.contributor.authorVapillon, Alexis
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-25T11:50:24Z
dc.date.available2015-09-25T11:50:24Z
dc.date.issued1996
dc.identifier.citationJournal of WSCG. 1996, vol. 4, no. 1-2, p. 113-122.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1996/wscg96.htm#abs
dc.identifier.urihttp://hdl.handle.net/11025/15983
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectturbulencecs
dc.subjectreaktivitacs
dc.subjectčásticecs
dc.subjectrafinovanostcs
dc.titleA physically-based model for the simulation of reactive turbulent objectsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThe challenging issue that is addressed here is the modelling of turbulent phenomena, physically consistant, and reactive at the same time. The aim is, first, to understand these phenomena in order to elaborate a particle-based dynamic model, capable of accounting for a certain number of experimentally observed recognizable turbulent phenomena (consistency). Next, the aim is to achieve not only beautiful shapes, not only the fine dynamics slow and fleeting, of turbulent objects left to themselves, but the still richer movements that results from the interaction with man. (reactivity). This work presents a consistent connection with fundamental physics. However, it falls clearly in the field of computer graphics. We regard reactivity as a means to control a physically-based simulation of turbulent phenomena. We have elaborated several practicle-based dynamic models which produce the target phenomena. Thanks to particles, we have simulated the interaction (action and reaction) between several fluids as well as between fluids and solid objects (fixed or mobile, rigid or deformable). When moved by an operator, these objects enable him to wave a hand in the fluid, to guide it, or to manipulate a thurible. Eventually this coarse particle model is refined by a high-resolution dynamic model that adds the small-scale phenomena in the final animation.en
dc.subject.translatedturbulencesen
dc.subject.translatedreactivityen
dc.subject.translatedparticlesen
dc.subject.translatedrefinementen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 4, number 1-2 (1996)

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