Title: Hierarchical techniques in collision detection for cloth animation
Authors: Mezger, J.
Kimmerle, S.
Etzmuß, O.
Citation: Journal of WSCG. 2003, vol. 11, no. 1-3.
Issue Date: 2003
Publisher: UNION Agency – Science Press
Document type: článek
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/G97.pdf
ISSN: 1213-6972
Keywords: počítačová grafika;počítačová simulace;detekce kolizí
Keywords in different language: computer graphics;computer simulation;collision detection
Abstract: In the animation of deformable objects, collision detection is crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods speci cally designed for deformable surfaces that speed up the collision detection. In this paper the ef ciency of bounding volume hierarchies is improved by adapted techniques for building and traversing these hierarchies. An extended set of heuristics is described that allows pruning of the hierarchy. Oriented inflation of bounding volumes enables us to detect proximities with a minimum of extra cost.
Rights: © UNION Agency – Science Press
Appears in Collections:Volume 11, number 1-3 (2003)

Files in This Item:
File Description SizeFormat 
G97.pdf518,75 kBAdobe PDFView/Open

Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1617

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.