Title: Edge-enhancement: an algorithm for real-time
Authors: Nienhaus, M.
Doellner, Juergen
Citation: Journal of WSCG. 2003, vol. 11, no. 1-3.
Issue Date: 2003
Publisher: UNION Agency – Science Press
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/D73.pdf
http://hdl.handle.net/11025/1689
ISSN: 1213-6972
Keywords: real-time vykreslování;nefotorealistické vykreslování;3D objekty
Keywords in different language: real-time rendering;non-photorealistic rendering;3D objects
Abstract: In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette edges, border edges, and crease edges. The edge map allows us to derive and augment a wide range of nonphotorealistic rendering styles. Furthermore, the algorithm is designed to be orthogonal to complementary realtime rendering techniques. The implementation is based on multipass rendering: First, we extract geometrical properties of 3D scene objects generating image-space data similar to G-buffers. Next, we extract discontinuities in the image-space data using common graphics hardware to emulate image-processing operations. In subsequent rendering passes, the algorithm applies texture mapping to combine the edge map with 3D scene objects.
Rights: © UNION Agency – Science Press
Appears in Collections:Volume 11, number 1-3 (2003)

Files in This Item:
File Description SizeFormat 
D73.pdf572,51 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1689

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.