Název: Real-time hardware accelerated rendering
Autoři: Szijártó, Gábor
Koloszár, József
Citace zdrojového dokumentu: Journal of WSCG. 2004, vol. 12, no. 1-3, p. 443-450.
Datum vydání: 2004
Nakladatel: UNION Agency
Typ dokumentu: article
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Full/N23.pdf
ISSN: 1213-6972
Klíčová slova: vykreslování;simulace venkovního prostoru;vizualizace;grafický hardware
Klíčová slova v dalším jazyce: rendering;outdoor simulation;graphic hardware;visualization
Abstrakt: One of the major challenges in developing techniques for realistic and high performance visualization of outdoor environments is rendering of vegetation. The issue of rendering dense foliage or forests is especially pressing in simulators and other virtual reality based game applications, such as first person shooters. The greatest problem is that convincing modeling of trees, bushes and undergrowth would require great numbers of polygons beyond what graphics hardware can cope with today or in the next few years to come. This paper presents recent extensions and improvements to the authors’ previous work on foliage rendering. It reviews some of the landmark techniques used in real-time PC applications, including the authors’ novel solution of using 2.5 dimensional impostors for tree rendering, followed by the in-depth discussion of extending the later algorithm to rendering dense forest for human-scale simulation. The method presented takes full advantage of the programmable rendering pipelines available on most of the recent video cards. Numeric results and pictures are presented to illustrate rendering efficiency and visual quality.
Práva: © UNION Agency
Vyskytuje se v kolekcích:Volume 12, number 1-3 (2004)

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
N23.pdf332,42 kBAdobe PDFZobrazit/otevřít

Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/1695

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.