Title: Virtual environment and sensori-motor activities: visualization
Authors: Mokhtari, M.
Lemieux, F.
Bernier, F.
Ouellet, D.
Drouin, R.
Laurendeau, D.
Branzan-Albu, A.
Citation: Journal of WSCG. 2004, vol. 12, no. 1-3, p. 293-300.
Issue Date: 2004
Publisher: UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Full/D23.pdf
http://hdl.handle.net/11025/1703
ISSN: 1213-6972
Keywords: virtuální prostředí;virtuální realita;vizualizační hardware;vizualizační software
Keywords in different language: virtual environment;virtual reality;visualization hardware;visualization software
Abstract: The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensori-motor systems, both hardware and software, are the components of a VR system that contribute to generate the VEs and to create the feeling of being there. This paper reviews the different visu-alization hardware/software components that are at the heart of a VR system and provides means for assessing their perform-ance in the context of various applications. Because of its historical and functional importance in the field of VR, visualiza-tion hardware is reviewed first (HMDs, VRDs, stereo glasses, CRT, LCD monitors and Plasma displays...). Then, a list of the most important insights, which should be addressed when designing and assembling a VR system, are discussed. Finally, visualization software is covered in the context of the available hardware components.
Rights: © UNION Agency
Appears in Collections:Volume 12, number 1-3 (2004)

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