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dc.contributor.authorHanák, Ivo
dc.date.accessioned2016-06-23T11:35:30Z
dc.date.available2016-06-23T11:35:30Z
dc.date.issued2005
dc.identifier.urihttp://www.kiv.zcu.cz/publications/
dc.identifier.urihttp://hdl.handle.net/11025/21598
dc.format105 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversity of West Bohemia in Pilsenen
dc.rights© University of West Bohemia in Pilsenen
dc.subjectgrafické uživatelské rozhranícs
dc.subjectalgoritmuscs
dc.titleThe GPU and Graphic algorithms: technical report no. DCSE/T R- 2005 - 05en
dc.typezprávacs
dc.typereporten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedIn the begging, graphic hardware was utilized only to convert binary information to display device. Through its evolution, it gained capabilities and last improvement enhanced it so far that it can be considered as a next processing unit. Thus, this document concerns with graphic hardware, its applications and proposed improvements. It is an overview with selected samples that shall introduce the reader to the area of research a application of graphic hardware.en
dc.subject.translatedgraphical user interfaceen
dc.subject.translatedalgorithmen
Appears in Collections:Zprávy / Reports (KIV)

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