Title: Digital games as an educational tool key factors for a succesfull integration
Authors: Gioldasis, Spiridon
Citation: HONZÍKOVÁ, Jarmila ed.; SIMBARTL, Petr ed. Olympiáda techniky Plzeň 2017 23.–24.5. 2017: sborník příspěvků z mezinárodní studentské odborné a vědecké konference. 1. vyd. Plzeň: Západočeská univerzita v Plzni, 2017. 218 s. ISBN 978-80-261-0710-1.
Issue Date: 2017
Publisher: Západočeská univerzita v Plzni
Document type: konferenční příspěvek
conferenceObject
URI: http://olympiadatechniky.cz/wp-content/uploads/2017/01/proceedings-olympiadatechniky-2017.pdf
http://hdl.handle.net/11025/26178
ISBN: 978-80-261-0710-1
Keywords: video;hry;vzdělávání
Keywords in different language: video;games;education
Abstract in different language: Our first impression on digital games is that they are a "waste of time" oreven "sources of danger". However, digital games require from users to develop special skills to accomplish puzzles, levels or goals. Being at the same time extremely engaging and entertaining, they could be easily used to produce a more efficient educational framework. This paper analyzes the characteristics of the digital game and proposes some key factors to be taken into account for its integration into the learning process.
Rights: © Západočeská univerzita v Plzni
Appears in Collections:Olympiáda techniky Plzeň 2017
Olympiáda techniky Plzeň 2017

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