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DC poleHodnotaJazyk
dc.contributor.authorLeach, Craig
dc.contributor.authorMarais, Patrick
dc.contributor.editorSkala, Václav
dc.date.accessioned2017-11-08T07:23:51Z
dc.date.available2017-11-08T07:23:51Z
dc.date.issued2014
dc.identifier.citationWSCG 2014: communication papers proceedings: 22nd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 169-178.en
dc.identifier.isbn978-80-86943-71-8
dc.identifier.uriwscg.zcu.cz/WSCG2014/!!_2014-WSCG-Communication.pdf
dc.identifier.urihttp://hdl.handle.net/11025/26412
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2014: communication papers proceedingsen
dc.rights@ Václav Skala - UNION Agencycs
dc.subjectúroveň detailucs
dc.subjectteréncs
dc.subjectvykreslovánícs
dc.subjectsimulacecs
dc.titleA GPU-based level of detail system for the real-time simulation and rendering of large-scale granular terrainen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe describe a system that is able to efficiently render large-scale particle-based granular terrains in real-time. This is achieved by integrating a particle-based granular terrain simulation with a heightfield-based terrain system, effectively creating a level of detail system. By quickly converting areas of terrain from the heightfield-based representation to the particle-based representation around dynamic objects which collide with the terrain, we are able to create the appearance of a large-scale particle-based granular terrain, whilst maintaining real-time frame rates. The system presented is a proof of concept, to show that such a system may be viable for use in real-time applications in the future, but initial results are encouraging.en
dc.subject.translatedlevel of detailen
dc.subject.translatedterrainen
dc.subject.translatedrenderingen
dc.subject.translatedsimulationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2014: Communication Papers Proceedings

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