Title: | An improved non-orthogonal texture warping for better shadow rendering |
Authors: | Milet, Tomáš Navrátil, Jan Zemčík, Pavel |
Citation: | WSCG 2015: full papers proceedings: 23rd International Conference in Central Europeon Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 99-107. |
Issue Date: | 2015 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2015/CSRN-2501.pdf http://hdl.handle.net/11025/29431 |
ISBN: | 978-80-86943-65-7 (print) 978-80-86943-61-9 (CD-ROM) |
ISSN: | 2464–4617 (print) 2464–4625 (CD-ROM) |
Keywords: | stínové mapování;alias;deformace;minimální komfort;stín |
Keywords in different language: | shadow-mapping;alias;warping;minimal frustum;shadow |
Abstract: | In interactive applications, shadows are traditionally rendered using the shadow mapping algorithm. The disadvantage of the algorithm is limited resolution of depth texture which may lead to aliasing artifacts on shadow edges. This paper introduces an improved depth texture warping with non-orthogonal grid that can be employed for all kinds of light sources. For instance, already known approaches for reducing aliasing artifacts are widely used in outdoor scenes with directional light sources but they are not directly applicable for point light sources. We show that the improved warping parameterization reduces the aliasing artifacts and we are able to present high quality shadows regardless of a light source or a camera position in the scene. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG 2015: Full Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29431
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