Title: | Applications of immersive 3D visualization lab |
Authors: | Lebiedź, Jacek Redlarski, Jerzy |
Citation: | WSCG 2016: poster papers proceedings: 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Visionin co-operation with EUROGRAPHICS Association, p. 69-74. |
Issue Date: | 2016 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2016/!!_CSRN-2603.pdf http://hdl.handle.net/11025/29597 |
ISBN: | 978-80-86943-59-6 |
ISSN: | 2464-4617 |
Keywords: | virtuální realita;sady nástrojů;simulace chůze;ponoření |
Keywords in different language: | virtual reality;toolkits;walk simulation;immersion |
Abstract: | The paper presents Immersive 3D Visualization Lab (at the Faculty of Electronics, Telecommunications and Informatics at Gdańsk University of Technology in Poland) and its applications prepared after its launch in December 2014. The main device of the lab is a virtual reality cubic cave with six screen-walls, where a person can navigate in virtual space using different controllers. The most sophisticated controller is a freely rotating transparent sphere, supported on rollers and equipped with a motion tracking system (something like an omnidirectional hamster wheel). A person's walking motion causes the sphere to revolve and triggers changes in the computer generated 3D images on VR cave screens surrounding the sphere, thus creating an illusion of motion. The projection system is supplemented with a spatial sound generation system. |
Rights: | © Václav Skala - Union Agency |
Appears in Collections: | WSCG 2016: Poster Papers Proceedings |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Lebiedź.pdf | Plný text | 1,25 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29597
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