Title: | VideoMR: a map and reduce framework for real-time video processing |
Authors: | Meier, Benjamin-Heinz Trapp, Matthias Döllner, Jürgen |
Citation: | WSCG '2015: short communications proceedings: The 23rd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2015 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic8-12 June 2015, p. 117-124. |
Issue Date: | 2015 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | wscg.zcu.cz/WSCG2015/CSRN-2502.pdf http://hdl.handle.net/11025/29673 |
ISBN: | 978-80-86943-66-4 |
ISSN: | 2464-4617 |
Keywords: | mapování;redukce;zpracování videa;reálný čas;ohraničená paměť |
Keywords in different language: | mapping;reduction;video processing;real-time;bounded memory |
Abstract: | This paper presents VideoMR: a novel map and reduce framework for real-time video processing on graphic processing units (GPUs). Using the advantages of implicit parallelism and bounded memory allocation, our approach enables developers to focus on implementing video operations without taking care of GPU memory handling or the details of code parallelization. Therefore, a new concept for map and reduce is introduced, redefining both operations to fit to the specific requirements of video processing. A prototypic implementation using OpenGL facilitates various operating platforms, including mobile development, and will be widely interoperable with other state-of-the-art video processing frameworks. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2015: Short Papers Proceedings |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/29673
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