Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Mueller-Roemer, J. S. | |
dc.contributor.author | Altenhofen, C. | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2018-05-18T11:47:49Z | - |
dc.date.available | 2018-05-18T11:47:49Z | - |
dc.date.issued | 2016 | |
dc.identifier.citation | WSCG '2016: short communications proceedings: The 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 30 - June 3 2016, p. 197-206. | en |
dc.identifier.isbn | 978-80-86943-58-9 | |
dc.identifier.issn | 2464-4617 | |
dc.identifier.uri | wscg.zcu.cz/WSCG2016/!!_CSRN-2602.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/29704 | |
dc.description.abstract | Due to the proliferation of mobile devices and cloud computing, remote simulation and visualization have become increasingly important. In order to reduce bandwidth and (de)serialization costs, and to improve mobile battery life, we examine the performance and bandwidth benefits of using an optimizing query compiler for remote postprocessing of interactive and in-situ simulations. We conduct a detailed analysis of streaming performance for interactive simulations. By evaluating pre-compiled expressions and only sending one calculated field instead of the raw simulation results, we reduce the amount of data transmitted over the network by up to 2=3 for our test cases. A CPU and a GPU version of the query compiler are implemented and evaluated. The latter is used to additionally reduce PCIe bus bandwidth costs and provides an improvement of over 70% relative to the CPU implementation when using a GPU-based simulation back-end. | en |
dc.format | 10 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2016: short communications proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | vědecká vizualizace | cs |
dc.subject | síťová grafika | cs |
dc.subject | mobilní výpočetní technika | cs |
dc.subject | kompilátory | cs |
dc.subject | LLVM | cs |
dc.subject | JIT | cs |
dc.title | JIT-compilation for interactive scientific visualization | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | scientific visualization | en |
dc.subject.translated | network graphics | en |
dc.subject.translated | mobile computing | en |
dc.subject.translated | compilers | en |
dc.subject.translated | LLVM | en |
dc.subject.translated | JIT | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2016: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Mueller-Roemer.pdf | Plný text | 455,74 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/29704
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