Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorCox, Hans
dc.contributor.authorSemwal, Sudhanshu Kumar
dc.contributor.editorSkala, Václav
dc.date.accessioned2020-07-27T10:53:02Z
dc.date.available2020-07-27T10:53:02Z
dc.date.issued2020
dc.identifier.citationWSCG 2020: full papers proceedings: 28th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 63-72.en
dc.identifier.isbn978-80-86943-35-0
dc.identifier.issn2464–4617 (print)
dc.identifier.issn2464–4625 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/WSCG2020/2020-CSRN-3001.pdf
dc.identifier.urihttp://hdl.handle.net/11025/38452
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2020: full papers proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectLudic Systemcs
dc.subjecttvořivostcs
dc.subjectinteraktivní zvukový snímekcs
dc.titleLine-Storm Ludic System: An Interactive Augmented Stylus and Writing Pad for Creative Soundscapeen
dc.typeconferenceObjecten
dc.typekonferenční příspěvekcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe present Line-Storm, an interactive computer system for creative performance. The context we investigated was writing on paper using Line-Storm. We used self-report questionnaires as part of research involving human participants, to evaluate Line-Storm. Line-Storm consisted of a writing stylus and writing pad, augmented with electronics. The writing pad was connected to a contact microphone, and the writing stylus had a small micro-controller board and peripherals attached to it. The signals from these electronic augmentations were fed into the audio-synthesis environment Max/MSP to produce an interactive soundscape. We attempted to discover whether Line-Storm enhanced a self-reported sense of being present and engaged during a writing task, and we compared Line-Storm to a noninteractive control condition. After performing statistical analysis in SPSS, participants reported they were, on average, no more present and engaged during the experimental condition than during the control condition. As creativity is subtle, and varies with person, time, context, space and so many other factors, this result was somewhat expected by us. A statistically significant result of our study is that some participants responded to Line-Storm more positively than others. These Preservers of Line-Storm were a group, distinct from other participants, who reported greater presence and engagement and who wrote more words with Line-Storm and during the control condition. We discuss the results of our research and place Line-Storm in an artistic-technological context, drawing upon writings by Martin Heidegger when considering the nature of Line-Storm. Future work includes interesting, immersive, and engaging interactive soundscape for writing or drawing performance, modifying interactive components, improving aesthetics, using more miniaturized electronics, and experimenting with a drawing task instead of a writing task.en
dc.subject.translatedLudic Systemen
dc.subject.translatedcreativityen
dc.subject.translatedinteractive soundscapeen
dc.identifier.doihttps://doi.org/10.24132/CSRN.2020.3001.8
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG 2020: Full Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
F17.pdfPlný text1,53 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/38452

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.