Title: | Fast mesh rendering through efficient triangle strip generation |
Authors: | da Silva, Murilo Vicente Gonçalves van Kaick, Oliver Matias Pedrini, Hélio |
Citation: | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 127-134. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | článek article |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/F61.ps.gz http://hdl.handle.net/11025/5969 |
ISSN: | 1213-6972 (print) 1213-6980 (CD-ROM) 1213-6964 (online) |
Keywords: | vykreslování;mřížky;geometrie komprese;trojúhelníkové proužky |
Keywords in different language: | rendering;meshes;geometry compression;triangle strips |
Abstract: | The development of methods for storing, manipulating, and rendering large volumes of data efficiently is a crucial task in several scientific applications, such as medical image analysis, remote sensing, computer vision, and computer-aided design. Unless data reduction or compression methods are used, extremely large data sets cannot be analyzed or visualized in real time. Polygonal surfaces, typically defined by a set of triangles, are one of the most widely used representations for geometric models. This paper presents an efficient algorithm for compressing triangulated models through the construction of triangle strips. Experimental results show that these strips are significantly better than those generated by the leading triangle strip algorithms. |
Rights: | © UNION Agency |
Appears in Collections: | Volume 10, number 1-2 (2002) |
Files in This Item:
File | Description | Size | Format | |
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daSilva.pdf | Plný text | 2,42 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/5969
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