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dc.contributor.authorSchneider, Oliver
dc.contributor.editorSkala, Václav
dc.identifier.citationJournal of WSCG. 2002, vol. 10, no. 1-2, p. 405-412.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.description.abstractStorytelling - humankinds universal choice for content transmission - is becoming of great importance in the field of computer graphics, as the human ability to keep track of information in the information society of the 21st century is dependent on the quality of the information providing systems. Basically, the first steps towards storytelling systems have been taken; everyone today has the possibility to step into enfolding 3D worlds and become immersed in extensive loads of data. However, there is still a great backlog on the human-like organization of the associated data. The reason for this is the absence of the basic authoring systems for interactive storytelling. This position paper presents an approach to new authoring methods for interactive storytelling. It considers the authors view of the tools to be used and introduces a coherent environment that does not restrict the creative process and lets the author feel comfortable, leading him to create well-narrated, interactive non-linear stories.en
dc.format8 s.cs
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.subjectvyprávění příběhůcs
dc.subjectinterakce člověk-počítačcs
dc.subject3D světycs
dc.subjectpočítačové hrycs
dc.subjectpočítačová grafikacs
dc.titleStoryworld creation: authoring for interactive storytellingen
dc.subject.translatedhuman computer interactionen
dc.subject.translated3D worldsen
dc.subject.translatedcomputer gamesen
dc.subject.translatedcomputer graphicsen
Appears in Collections:Volume 10, number 1-2 (2002)

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6006

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