Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Heinzleiter, Paul | |
dc.contributor.author | Kurka, Gerhard | |
dc.contributor.author | Volkert, Jens | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-07-24T13:37:06Z | - |
dc.date.available | 2013-07-24T13:37:06Z | - |
dc.date.issued | 2002 | |
dc.identifier.citation | WSCG '2002: Short Communication Papers: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň: Conference proceedings, p. 43-50. | en |
dc.identifier.isbn | 1213-6972 (hardcopy) | |
dc.identifier.isbn | 1213-6980 (CD-ROM) | |
dc.identifier.isbn | 1213-6964 (on-line) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/D37.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6034 | |
dc.description.abstract | Rendering realistic cloud images is a challenging computational intensive task. The high computational demand makes physics-based on-the-fly rendering impossible for real-time applications on low-cost workstations. We present an approach to overcome this problem by using alpha-blended billboard textures. During a pre-processing step a series of pre-calculated images is generated for each cloud object of the scene. The images are showing each cloud object from different view points. For a given camera position on the ground the final cloud depiction is composed by an appropriate subset of alpha-blended images, assigned to billboard textures. In so doing, we are able to create a smooth transition between arbitrary camera positions on the ground. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | en |
dc.relation.ispartofseries | WSCG '2002: Short Communication Papers | en |
dc.rights | © UNION Agency | cs |
dc.subject | mraky | cs |
dc.subject | textury | cs |
dc.subject | billboarding | cs |
dc.subject | interaktivní vizualizace | cs |
dc.title | Real-time visualization of clouds | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | clouds | en |
dc.subject.translated | textures | en |
dc.subject.translated | billboarding | en |
dc.subject.translated | interactive visualization | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2002: Short Communication Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
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D37.pdf | Plný text | 84,02 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/6034
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