Title: | An approach to real-time plant creation |
Authors: | Danaher, Maurice Creemers, Warren |
Citation: | WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 5-8. |
Issue Date: | 2002 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2002/Papers_2002/E47.pdf http://hdl.handle.net/11025/6068 |
ISBN: | 80-903100-0-1 |
Keywords: | život rostlin;real-time vizualizace |
Keywords in different language: | plant life;real-time visualization |
Abstract: | In this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2002: Posters |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6068
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