Title: An approach to real-time plant creation
Authors: Danaher, Maurice
Creemers, Warren
Citation: WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 5-8.
Issue Date: 2002
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/E47.pdf
http://hdl.handle.net/11025/6068
ISBN: 80-903100-0-1
Keywords: život rostlin;real-time vizualizace
Keywords in different language: plant life;real-time visualization
Abstract: In this paper methods are presented for the visualisation of plant life for games and other graphics simulations in real time. Current systems generally use a very limited number of models of plants that are created in advance and loaded into the system at execution time. Real-time generation saves disk space and allows for a great variety of plants to be used in a game. The methods described here will allow the creation of interesting and varied plant life and thus produce a far richer, more appealing and engrossing environment for users.
Rights: © UNION Agency
Appears in Collections:WSCG '2002: Posters

Files in This Item:
File Description SizeFormat 
E47.pdfPlný text264,91 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6068

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.