Title: Reconstruction filters for bump mapping
Authors: Hast, Anders
Barrera, Tony
Bengtsson, Ewert
Citation: WSCG '2002: Posters: The 10-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2002, 4.-8. February 2002 Plzeň, p. 9-12.
Issue Date: 2002
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2002/Papers_2002/C53.pdf
http://hdl.handle.net/11025/6069
ISBN: 80-903100-0-1
Keywords: bump mapping;antialiasing;rekonstrukční filtry
Keywords in different language: bump mapping;antialiasing;reconstruction filters
Abstract: Textures that are magnified appears jagged, and therefore reconstruction filters using linear or cubic interpolation polynomials are often used to reduce aliasing. The same aliasing problem is noticed for bump mapping, where it is often solved by bilinear interpolation of the height map, in order to obtain intermediate values. Low-pass filtering of the height map is not suitable for the magnification problem since it will suppress the bumps. It will be shown that reconstruction filters can be used to interpolate gradients, rather than height values directly. The goal is to produce non jagged bumps, without removing high frequency details by low-pass filtering.
Rights: © UNION Agency
Appears in Collections:WSCG '2002: Posters

Files in This Item:
File Description SizeFormat 
C53.pdfPlný text121,97 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6069

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.