Title: Hardware architecture for fast camera effects
Authors: Szijárto, Gábor
Citation: WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 133-140.
Issue Date: 2003
Publisher: UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/H83.pdf
http://hdl.handle.net/11025/6174
ISBN: 80-903100-1-X
Keywords: kamerové efekty;zpracování obrazu;real-time vykreslování;hardwarová architektura
Keywords in different language: camera effects;image processing;real-time rendering;hardware architecture
Abstract: Current commercial graphics cards do not offer fast enough special hardware to render camera effects like motion blur or depth of field. Even the pixel shader, which is useful in many rendering algorithms, is unable to support these effects. This paper presents a hardware structure, which provides fast rendering capability for realizing filtering effects, including also depth of field and motion blur.
Rights: © UNION Agency
Appears in Collections:WSCG '2003: Short papers

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