Title: | Mesh simplification based on shading chracteristics |
Authors: | Zhang, Hui Shu, Huazhong Luo, Limin |
Citation: | WSCG ’2003: Short papers: The 11-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2003, 3.-7, p. 141-148. |
Issue Date: | 2003 |
Publisher: | UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2003/Papers_2003/D79.pdf http://hdl.handle.net/11025/6175 |
ISBN: | 80-903100-1-X |
Keywords: | simplifikace mřížky;mnohostěnné modely;vědecká vizualizace;virtuální realita |
Keywords in different language: | mesh simplification;polyhedral models;scientific visualization;virtual reality |
Abstract: | Mesh simplification is a key research area in scientific visualization and virtual reality. The paper presents a new method of polyhedral model simplification based on vision characteristic and edge collapse. This method determines model's vision characteristic by computing the maximum product of angle between normal of vertex and adjacent triangles with area of these triangles. It can achieve a high decimation rate, while keeping the details of vision. This algorithm can also be extended to triangle decimation criterion easily. |
Rights: | © UNION Agency |
Appears in Collections: | WSCG '2003: Short papers |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/6175
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