|Title:||Voxelization of solids using simplicial coverings|
|Authors:||Rueda, Antonio J.|
Segura, Rafael J.
Feito, Francisco R.
de Miras, Juan Ruiz
|Citation:||WSCG '2004: Short Communications: the 12-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004, 2.-6. February 2004 Plzeň, p. 227-234.|
|Publisher:||Václav Skala - UNION Agency|
|Document type:||konferenční příspěvek|
|Keywords:||geometrické modelování;pevná tělesa;voxelizace;3D rasterizace;3D displeje|
|Keywords in different language:||geometric modelling;solids;voxelization;3D rasterization;3D displays|
|Abstract:||Rasterization of polygons in 2D is a well known problem, existing several optimal solutions to solve it. The extension of this problem to 3D is more difficult and most existing solutions are designed to obtain a voxelization of the solid. In this paper a new approach to rasterize and voxelize solids in 3D is presented. The described algorithms are very simple, general and robust. The 3D algorithm is valid to be used in the new 3D displays, and it can also be used to voxelize solids delimited by planar faces (with or without holes, manifold or non-manifold). The proposed methods are very suitable for an implementation in graphic hardware rendering system, because it does not use any additional data structure or complex operation.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||WSCG '2004: Short Communications|
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