Title: A parallel approach for visualization of relief textures
Authors: Fonseca, Francisco
Feijó, Bruno
Dreux, Marcelo
Clua, Esteban
Citation: WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 9-16.
Issue Date: 2006
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf
http://hdl.handle.net/11025/6584
ISBN: 80-86943-05-4
Keywords: reliéfní textury;na obrazech založené vykreslování;vizualizace
Keywords in different language: relief textures;image-based rendering;visualization
Abstract: With the continuous increase of processing power, the graphic hardware – also called Graphic Processor Unit (GPU) – is naturally assuming most part of the rendering pipeline, leaving the Central Processor Unit (CPU) with more idle time. In order to take advantage of this when rendering relief textures, the present work proposes two approaches for the mapping of relief textures. Both methods are fully implemented on the CPU leaving the GPU responsible for the per-pixel shading effects. These approaches allow the use of CPU idle time and/or multiprocessed systems for the increase of real-time rendering quality and the inclusion of image-based representations.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2006: Short Papers Proceedings

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