Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Loke, Robert Edward | |
dc.contributor.author | Jansen, Frederik W. | |
dc.contributor.author | du Buf, Hans | |
dc.contributor.editor | Jorge, Joaquim | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-12-16T11:37:53Z | - |
dc.date.available | 2013-12-16T11:37:53Z | - |
dc.date.issued | 2006 | |
dc.identifier.citation | WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 53-60. | en |
dc.identifier.isbn | 80-86943-05-4 | |
dc.identifier.uri | http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6596 | |
dc.description.abstract | Discrete boundary triangulation methods generate triangular meshes through the centers of the boundary voxels of a volumetric object. At some voxel configurations it may be arbitrary whether a part of the volume should be included in the object or could be classified as background. Consequently, important details such as concave and convex edges and corners are not consistently preserved in the describing geometry. We present a “background priority” version of an existing “object priority” algorithm [6]. We show that the ad hoc configurations of the well-known Discretized Marching Cubes algorithm [13] can be derived from our method and that a combined triangulation with “object priority” and “background priority” better would preserve object details. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | en |
dc.relation.ispartofseries | WSCG '2006: Short Papers Proceedings | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | objemové modely | cs |
dc.subject | počítačem podporované projektování | cs |
dc.subject | výpočetní geometrie | cs |
dc.subject | zpracování obrazu | cs |
dc.title | A background-priority discrete boundary triangulation method | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | volume models | en |
dc.subject.translated | computer aided design | en |
dc.subject.translated | computational geometry | en |
dc.subject.translated | image processing | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | WSCG '2006: Short Papers Proceedings |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Loke.pdf | Plný text | 1,01 MB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6596
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.